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Куда бы ни падал его взгляд, всюду мелькали красно-бело-синие прически. Тела танцующих слились так плотно, что он не мог рассмотреть, во что они одеты. Британского флага нигде не было. Ясно, что ему не удастся влиться в это море, которое раздавит его, как утлую лодчонку.

 
 

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Jun 20,  · Download Final Cut Pro for macOS or later and enjoy it on your Mac. ‎Redesigned from the ground up, Final Cut Pro combines revolutionary video editing with powerful media organization and incredible performance to let you create at the speed of thought/5(K). Try Final Cut Pro free for 90 days. Get a free trial of the latest version of Final Cut Pro for your Mac. Download now. Jun 29,  · Download Apple Final Cut Pro X for Mac to edit your video footage and arrange clips with a one of a kind Magnetic Timeline. Apple Final Cut Pro X /5(36).

 

Final Cut Pro – Apple (IN)

 

Watching a professional editor is like watching a pianist. Loading clips, scrubbing through to find the perfect clip, marking an in point and an out point, then laying on the timeline could be accomplished without touching the mouse at all. For Apple, it’s a difference of philosophy. Creating a new project Starting a new project feels a bit strange because the program does little to explain new concepts like Events.

Events are Apple’s new way of describing media libraries. An event contains the actual media files of your project, as well as metadata information. When you create a new project, there are no options like resolution or codec until you select custom. By default, the app will pick a resolution and frame rate based on the first clip you use.

The Other options curiously do not let you set custom resolutions. Instead, you’re limited to x pixels and x pixels. Apple says that you can use Compressor to scale and resize your videos. Again, if you have to work in a nonstandard frame rate, you’re out of luck. As a sign from the future of where Apple wants to take video editing, FCPX supports 4K resolutions at 60 progressive frames per second.

Additionally, there are options for audio and video rendering, which default to Surround Sound at 48KHz, and variable bit rate ProRes ProRes HQ, ProRes , and Uncompressed bit are also available as options, if you need those extra bits of color information or editing with an alpha channel.

However, for most editors, ProRes offers a good balance between speed and drive space. Perhaps the most unsettling behavior so far is that Final Cut Pro X doesn’t let you specify where you want to save your project file in the New Project dialog box.

By default, FCPX creates new projects in the root directory of whatever drive you have selected in the Project Library. This is highly frustrating. Being able to specify a location for project files is incredibly important. For example, it’s common for an editor to routinely save projects in network drives and organize by folders and subfolders.

Render files are saved in the same folder as the project files. Render files are essentially media files that FCP uses to save rendered work, like effects.

So even if you are diligent enough to create a new project on a separate hard drive, your render files must live in the same folder. For Apple, it’s again a difference of philosophy. Users lose some granularity when choosing a scratch disk, but they get the benefit of having a single folder that they can move around, complete with their projects’ rendered media.

Additionally, the program can import codecs supported by QuickTime. Instead, we just get options for importing media files and importing files from a camera. The new Final Cut Pro X really embraces a file-based workflow. The closest option might be the Import From Camera. It’s sort of an attempt at combing capture from tape and capture from memory card sources. The new import interface does support FireWire and can read mounted memory cards, as well as control playback options using the classic JKL rewind-pause-play keys.

It doesn’t support importing certain types of files. HDV is still supported, but oddly only over tape on FireWire.

Apple says it is working with companies like Sony and Red to create plug-ins that will allow FCPX to be a one-stop-shop for importing video. Final Cut Pro X does have a Supported Cameras page, but it isn’t as long as we’d like, nor is it completely up to date.

Also, it’s also not entirely obvious that some formats like P2 have to be imported through the Import From Camera option and not the Import Files option. Import options If you do have compatible files or footage to import into Final Cut Pro X, there are some great new options that give you a taste of what Apple has been working on these last three years of developing FCPX.

You can create a new event, or you can add to an existing event. Fortunately, you can select which drive you’d like to import your footage to from this dialog box. By default, Final Cut Pro X will copy over your media files and automatically organize the footage for you using Content Auto-Analysis. Not only do you get the standard metadata that FCPX would collect like frame rate, codec, resolution, and more, but it also borrows some technology from iPhoto and iMovie to automatically detect people in the shot as well as shot size.

Additionally, Content Auto-Analysis analyzes footage for color balance, audio problems, shaky footage, and even the notorious rolling shutter distortion that occurs with many CMOS-based cameras when panning.

FCPX can even transcode supported footage as it imports into native ProRes as well as create small proxy media files, if you’re working on a low-power machine. Other smart features include the ability to intelligently group mono or stereo audio channels and remove silent audio channels. Event Library The Events Library organizes your media in a tree with the main branches being the hard drives connected to your system.

There are many things in the above sentence that might make a few people unhappy, but fortunately, you can import footage into your local Event Library without having to copy over gigabytes of data. Final Cut Pro X will create links to your remote media. Just be sure to deselect the copy files to FCPX’s events folder, otherwise the media will be copied to whatever drive you have set up for your events. Previous versions of Final Cut Pro X had fairly limited metadata abilities. You could comment and mark a clip as a good or bad take, but the new FCPX brings metadata into the world of Google.

When importing footage, Smart Collections will automatically create a number of premade groups based on things like whether the shot is a wide, medium, or close-up.

It will also detect people and group them together. The power of the new metadata engine comes from its extensibility. Users can now create their own keyword tags, and even tag-specific sections of clips using custom keywords. All this tagging and metadata becomes incredibly powerful when you realize that Final Cut Pro X adds search capabilities. For example, a user can tag all the footage of an interviewee, and then perform a search query looking for medium-only shots for that interviewee.

Loggers and assistant editors will be much happier. Apple also says that the metadata engine will be extensible via third-party plug-ins, so it won’t be too far from the day that we see plug-ins that transcribe and auto-sync transcripts to video. One project, one timeline As you discover the quirks of the new interface, one thing that might not be so obvious is that there is exactly one timeline or sequence to every project. That might sound natural for amateur video editors, but it’s a major change for professionals.

Editors routinely duplicate sequences in the same project, so that if you have to go back to a previous version because the new sequence just didn’t work out, it’s right there. For now, Apple says that if you want to create a snapshot of the current sequence, you can use the Duplicate feature in the menu bar, which creates a new copy of your current project. Fortunately, projects are easily viewable from the Project Library.

While many will be upset that projects can only contain a single timeline, Apple has really rethought the old track-based timelines, and in the process created some innovations that might make the lack of multiple timelines more palatable. Final Cut Pro X’s most touted feature has got to be the new Magnetic Timeline and all the features that build off of it. Tracks have disappeared, and instead we have what Apple calls “lanes.

Like lanes of traffic, clips automatically make room for one another when you move them on the timeline, so you never have to worry about accidentally overwriting a track of audio or video. It’s magnetic because clips automatically ripple i. New and amateur video editors will absolutely love the Magnetic Timeline, but it is going to take some time and practice before you see many professional editors embracing it. Most professional editors won’t admit it, but we do spend too much time making room for clips we want to insert, closing up gaps and keeping everything in sync.

Admittedly, we find ourselves itching to press the T key for the Track tool to make some space in the timeline. By just double-clicking on the border where two clips meet, the Inline Precision Editor will expand the clips to show all the footage available in the outgoing and incoming clips.

As many gripes as we might have with the loss of separate Viewer and Canvas windows, the Inline Precision Editor is a much better view of footage than Trim Mode. You can now easily see how much more footage you have left in each clip. Once you have extended or decreased the selection, the timeline ripples all the changes through the sequence, keeping everything in sync.

In previous Final Cut Pro apps, you would have to tediously separate out the clips from a sequence before moving them around. Now, with Clip Connections, you can have multiple pieces of video, title and audio move around on the time line and remain perfectly in sync.

In large projects, once you’ve finished a complex scene or segment, you can now group all the audio, title, and video clips together to act as a single massive clip. It’s a bit like nested sequences, but much easier to use. Effects can be applied as a whole onto Compound Clips, and video can even be retimed as one giant clip. All the while, they remain perfectly in sync. Apple says editors won’t have to create multiple sequences for each scene, but can use compound clips instead.

Auditioning Often, an editor will be the only individual who has seen all the footage, and by the time directors and producers join edit sessions, an editor will have likely laid out the core elements and structure of a video piece. Inevitably, though, the producer or director will want to see alternate takes. And pulling apart a sequence to slip in an alternate clip is a major headache.

Auditioning will alleviate much of that pain. Editors can try out alternate takes by simply marking an in and an out on alternate clips, drag them onto the existing clip on the timeline, and select “Add to Audition. Effects Because virtually every part of the Final Cut Pro X application is different from its predecessor, it probably isn’t a surprise to many that your old bit Final Cut Pro 7 plug-ins won’t work with the new FCPX.

That’s not to say that Apple is giving up on the third-party plug-in community. In fact, it’s relying on it heavily to fill in some missing features. Final Cut Pro X comes complete with a new plug-in architecture that is bit from the start, called FxPlug 2.

Developers can access the full specification, on Apple’s Developer Web site, and it’s been rearchitectured to take advantage of the new high-performance, multithreaded, floating-point rendering engine. The work that Apple has put into the new rendering engine really shows. Effects can be applied in real time and require little to no rendering.

You may see some resolution drops and a few frames here or there, but in our tests it stayed close to real-time performance. Applying effects has never been easier. Instead of dragging and dropping effects and taking a coffee break to wait for it to render, you can simply press play in the timeline and try out different effects and looks in real time by hovering over the effect in the Effects Browser.

Performance There might be a lot to get used to when it comes to the changes to the user interface and missing features, but one area where the new Final Cut Pro X deserves universal praise is performance. All the while, we were applying real-time effects and color corrections to untranscoded, p H. Be careful, though, and don’t assume that every Mac that Apple has released in the last few years is OpenCL-capable. Part of Final Cut Pro X’s new performance increase comes from background processing.

While you’re pondering your next edit, FCPX will use those down cycles to execute a number of different tasks including transcoding, content auto-analysis for stabilize shaky footage, or removing background noise from audio.

Final Cut Pro X even includes a Background Task window, which shows you exactly what FCPX is doing and even offers some manual controls like pausing or canceling a background process. The new Final Cut Pro X is undoubtedly much faster than its predecessor, but it still maintains high picture quality throughout its rendering engine.

The new rendering engine is floating-point based and uses a much wider color space, meaning you could blow out the highlights in one effect and bring back detail into the image with another effect.

Unfortunately, all that exceptional color management goes to waste because as of right now, Final Cut Pro X doesn’t support monitoring on professional broadcast monitors. Still, it’s quite a disappointment that for now, Final Cut Pro X users will have to trust their computer monitors and know that it probably won’t look the same once it hits a real television set or gets projected in a screening room. Motion 5 Many video professionals have been wondering for years when Motion would step up into the big leagues of compositing after it shuttered its Academy Award-winning Shake compositing program.

While the new Motion 5 inherits Final Cut Pro X’s new look and high-quality rendering engine, it is not Shake for mere mortals. And Apple says it’s not intended to be. Motion graphics designers can now set up Smart Motion Templates with editable parameters that can be “rigged” together.

For example, a motion graphics artist can give motion graphic titles several variations with different colors and font sizes that work together.

Editors can adjust these rigs with simple sliders, pop-up menus, or check boxes. Motion 5’s new Smart Motion Templates are also more intelligent than their predecessor. Artists can now define intro animations and out animations, but leave a flexible title “body” to fit the correct timing in the middle.

The days of slicing motion graphics and fading between the two to extend a title that just wasn’t long enough to cover an edit are over. The most useful improvement to Final Cut Pro X motion graphics is that you can now edit the text right in the Viewer panel.

No more opening up a title’s controls in the Viewer, changing a bit of text, and then clicking somewhere else on the timeline for your text to update. Primatte is gone from the package, but Apple says that the new chroma keyer is better than ever.

It utilizes the same bit high-quality rendering engine, and our limited testing shows it to be at least on par with Motion 4’s Primatte keyer. For the most part, it looks a lot like its previous incarnations, but Apple has cleaned up some of the interface, mostly by getting rid of all those extra Compressor presets that most people only ever used in a blue moon.

Considering Final Cut Pro X lost support for laying off video to tape, it’s even more important that editors have a compression tool like Compressor 4 to upload files to YouTube, Vimeo, FTP, or whatever future platform, though admittedly FCPX builds some upload functions right into the menu bar.

The moniker is a bit misleading, however. Compressor 4 does not gain the ability to encode live video streams. HTTP live streaming is still file-based, but it does make it a lot easier to generate multi-bit-rate H. M3U playlist. HTML5 video the H. Finally, Compressor 4 incorporates Apple’s Qmaster rendering engine into the application itself rather than as a separate background application or installation.

Users can now designate encoding nodes within the application to take advantage of unused CPU cores or machines on your network. You will, however, need to install Compressor 4 on other machines on your network to take advantage of the distributed encoding.

It’s not coming back. Apple sees iTunes as the future model of media distribution, and if you’ve been following the development of Final Cut Studio, you’ll know that DVD Studio Pro hasn’t really changed in more than five years. Color was always the odd-man out in the Final Cut Studio suite. Originally, it was called FinalTouch and was developed by Silicon Color until the company was acquired by Apple.

But it was always obvious that the app was not very Apple-like, nor is the idea of stepping out of your video-editing application to perform a color correction. The new Final Cut Pro X incorporates most of the basic features of Color without ever having to leave the application.

Color correction is no longer a special effect, but it’s built into every clip you lay on the timeline. By just tabbing over, you’ll be able to create global color corrections within FCPX, as well as additional secondaries. The color board does take a bit of getting used to, and many users will miss Final Cut Pro’s iconic three-way color corrector.

In return, however, they will get features like masking and even selective keying to make fine adjustments. It’s not as powerful as Color. You won’t be able to track faces or moving elements on screen. For that, Apple recommends using Motion 5’s built-in trackers and color correction engine.

Finally, we get to Soundtrack Pro. Fortunately, Final Cut Pro X upgrades much of the audio-editing tools. For instance, sound can now be edited to precision levels. One reason you needed apps like Soundtrack was because Final Cut Pro audio tools still lived in a world where frames are king. Editors around the world know the pain and frustration of trying to remove that half-frame long pop or click.

In my opinion it has the cleanest and most efficient media browser that really allows you to organize and see all of your media at a glance. You have to really take the time to understand and embrace rather than fight how to use the Magnetic timeline but once you do it will allow you to edit must faster and facilitate your creativity more than any other editing program.

I recently had to use Premiere Pro for a couple of projects and I can tell you that it is only when you use and really understand FCPX and then have to return to the traditional editing paradigm that you realize how much more flexible the magnetic timeline is. When the revamped Final Cut Pro X first dropped, it upset many longtime users. There were legitimate issues at the time, with many features missing and an entirely new program to learn for editors that knew FCP like the back of their hands.

Add to this the fact that Apple handled the update inelegantly, and it was quite the firestorm. When it comes to Final Cut, and Apple in general, there is a lot of schadenfreude out there. It can be hard to filter out the legitimate complaints. Just ask the many that rely on it daily to edit television and film projects. Seven years ago I left Final Cut Pro as my preferred editing suite, as many editors did at the time, for Adobe Premiere.

I am honestly speechless at the vast amount of improvements made to this software. The developers really have done a fantastic job with this latest version of FCPX and I am blown away at how much more efficient and optimized the editing process has become, especially when compared to Premiere. I went ahead and jumped into this software after a few short tutorials and found myself saving about an hour of time when compared to a similar video I recently edited in Premiere and this was after just getting started!

Further, the export time was a little more than twice as fast as Premiere! I could go on and on here I may make a video about this but I am intrigued and exited for the future of my editing process. The following data may be collected and linked to your identity:. The following data may be collected but it is not linked to your identity:. Privacy practices may vary, for example, based on the features you use or your age.

 
 

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In my opinion it has the cleanest finla most efficient media browser that really allows you to organize and see all of your media at a glance. You have to really take the time to understand and embrace rather than fight how to use the Magnetic timeline but once you do it will allow you to edit must faster and facilitate your creativity more than any other editing program.

I recently had to use Premiere Pro for a couple of projects and I can tell final cut pro x apple download free download that it is only when you use and really understand FCPX and then have to return to the traditional editing paradigm that you realize how much more flexible the magnetic timeline is.

When the revamped Final Cut Pro X first dropped, it upset many longtime users. There were legitimate issues at the time, with many features missing and an entirely new program to appe for editors that knew FCP like the back of their hands.

Add to this the fact that Apple handled the update inelegantly, and it was quite the firestorm. When it comes to Final Cut, and Apple in general, there is a lot of schadenfreude out there.

It can be hard to filter out the legitimate complaints. Just ask the many that rely on it daily to edit television and film projects. Seven years ago I left Final Cut Pro as my preferred editing suite, as many editors did at the time, for Adobe Premiere. I am honestly speechless at the vast amount of improvements made to this software. The developers really have done a fantastic job with this latest version of FCPX and I am blown away at how much more efficient and optimized http://replace.me/28492.txt editing process has become, especially when compared to Premiere.

I ссылка на продолжение ahead and jumped frre this software after a few short tutorials and found myself saving about final cut pro x apple download free download hour of time when compared to a similar video I recently edited in Premiere and this was after just getting started! Further, the export time was a little more than twice as fast as Premiere!

I could go on and on here I may make a video about this but I am intrigued and exited for the future of my editing process.

The following data may be collected and linked to your identity:. The following data may be collected but dwonload is not linked to your identity:.

Privacy practices may vary, for example, based on the paple you use or your age. Learn More. With Family Sharing set up, up to six family members can use this app. Mac App Store Preview. Description Redesigned from the ground final cut pro x apple download free download, Final Cut Pro combines revolutionary video editing with powerful media organization and incredible performance to let you create at the speed of thought.

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